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Reimagine
STUDENT MOTIVATION
with gamification
It's time to level up to a Web 3.0 School
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Incentive rewards programme
Be a school of the future today. Become a Web 3.0 school by gamifying the learning journey with the learn to earn programme. Students earn coins for achieving desired behaviours like submitting homework, achieving a specific score in a test, volunteering or participating in extra-curricula activities. The desired behaviour can be anything you wish your students to do or achieve. ​Coins can be exchanged for NFTs in the NFT shop.
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World's first
Web 3.0 school
The learn to earn model is the world's first NFT incentive rewards programme built for schools by schools. Be one of the first Web 3.0 schools today.
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HOW does it work?
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Teachers think about how they want their students to earn coins, i.e. what is the desired behaviour?
Teachers encourage students to earn coins.
Teachers reward students with coins for achieving the desired behaviours.
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Students exchange coins for NFTs on our NFT Shop.
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The student's public Social Dashboard proudly showcases
the student's NFT collection
Elizabeth Lee
125,976
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Students can
trade NFTs
with friends
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Send coins
Teachers can conveniently and quickly send coins to students via their phone or computer as a reward for fulfilling a desired behaviour. Students will receive coins in their individual secured token wallets. All transactions will be recorded in the public blockchain.
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Send NFT certificates
School issued certificates will now be digitised as NFTs, which help schools to reduce their carbon footprint and save money. Teachers can send NFT certificates directly to students. These will also be recorded in the public blockchain and will be immutable and incorruptible.
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LinkedIn plugin to Licenses & certifications
Students will be able to add their portfolio of awards to their LinkedIn profile,
thereby increasing their professional profile.
Elizabeth Lee
125,976
Certificates
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NFTs
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Peer created NFTs drive student demand to reinforce the power of the learn to earn reward programme
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Students can create their own NFTs and submit them for listing approval. Once the school moderator has approved the NFT design, it will be submitted for NFT valuation voting. This is a decentralized autonomous process executed by a smart contract on the blockchain. Token holders, including children, teachers and parents, can anonymously vote to determine the value of the NFT in terms of coins.
During the NFT valuation voting process, the student creator will naturally be promoting their own NFT to the community to gain a higher valuation.
This peer promotion will drive up the demand for the NFT. NFTs with high valuations will create an organic viral effect. This increases the power of the incentive reward system by increasing the desirability of the NFTs among students.
Since the NFTs are more desirable, students are incentivised to achieve the desired behaviours by earning coins to exchange for the NFTs.
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Just when you think that's it...
There's so much more if we just allow ourselves to imagine it. We are just getting started with gamification
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Students earn coins to exchange for a Space Egg. The Space Egg requires coins to incubate, thus students must earn more coins to hatch it.
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Once the Space Egg fully incubates, it hatches and an avatar is born
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If you feed it enough coins, it will level up.
If you don't feed it enough coins, it will level down.
Leveling up upgrades skills and unlocks special abilities.
Learn to earn
to grow your avatar
Avatars eat coins to grow.
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Gamification
We are reimagining student motivation by taking concepts of video games and applying them to education.
It's like playing a video game but in real life. Students who achieve desired behaviours at school (whatever that may be), are rewarded with coins. Coins are used to feed their avatars. Avatars are always hungry for coins, so students are incentivised to earn coins to sustain their avatars. If avatars don't eat enough coins, they will downgrade. If the avatars eat enough coins, they will level up. Levelling up increases the avatar's skills and unlocks unique abilities, like multipliers, where one token earned gets multiplied by 2.
We gamified the learning experience at school by using blockchain technology, specifically NFTs, to motivate and incentivise students to perform desired behaviours.
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Helping parents win at home
An incentive programme that can also be used
at home
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Parents can award coins at home
Bringing parents into the ecosystem
Parents can also award coins to their children for achieving desired behaviours like finishing homework, preparing their school bag or helping with household chores. Bringing parents into the ecosystem reinforces the incentive reward system and offers parents a valuable tool to motivate and incentivise their children at home.
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Helping parents win at home
And we all know that a motivated child at home makes a
happy parent
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Everybody wins
Students win
Teachers win
Parents win
Schools win
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Community wins
Students, teachers, parents and schools
The learn to earn programme involves all school stakeholders, from students to teachers to parents to schools. Every stakeholder stands to gain from the learn to earn programme. Students win because they have a new engaging and fun game to play at school. Teachers win because their students are more motivated than ever. Parents win because they have a new tool to motivate their children to do things at home. Finally, schools win because they have transformed into a Web 3.0 school, adopting blockchain technology to reimagine student motivation through gamification.
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Our mission...
We are here to reimagine student motivation through gamification.
We are limited only by our imagination for this is just the beginning...
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Register your interest here âš¡
Our product is still in development. Registering here ensures your school will stay up to date with our progress and will allow your school to be one of the first Web 3.0 schools.